For BUCKETS OF BLOOD
Sometimes, a demonologist may wish to court a spirit that doesn't wish to rip their head off. Sometimes, an angelologist might want to get the aid of a spirit that won't scold them for drinking on the weekends. For both these types, a middle path exists - celestial spirits, those powers that sit enthroned on the planets that wheel overhead. Their powers of course vary, but due to their position all tend towards a casual arrogant, hedonistic neutrality that pisses both angels and demons off. Generally, they are too contemptuous to leave their circle, and will either laugh in your face or deign to assault you if you suggest it.
1. The Sun
A man wearing a white shirt and a suit jacket and dress pants of pure gold, with a novelty tie showing tiny lions and oxen chasing each other. On his back he carries a huge golden shield embossed with a leering gorgon face. His head is pure blinding light and heat, suppressed to manageable levels by a golden chainmail veil. Strict and businesslike.
The Sun will grant you a fearsome mien, adding +[power] to rolls to intimidate and morale checks for the next day.
The Sun hands over [power] crisp, hundred dollar bills from his pocket, to be spent as you like.
The Sun grants you the ability to shine light from your eyes for [power hours]. You can adjust this from "dim candlelight" to "burning and slightly radioactive", or anywhere in between.
The Sun will keep your power until you play music befitting his pomp and glory for at least an hour - in the sunlight, of course. He prefers drums.
2. The Moon
A slight, androgynous person with the lower body of a massive asp and an upper body dripping with silver jewelry. Always soaking wet, with tiny crustaceans swarming around them and getting tangled in their long hair. Smells antiseptic. Confused and lethargic.
The Moon will grant dreams/nightmares with your choice of contents onto [power] people the next time they sleep.
The Moon grants your body a liquid consistency for the next [power] hours.
The Moon creates [power*2] smiling, vacant doppelgangers of any persons who follow your commands to the spirit and not the letter. They melt into rainwater in a day.
The Moon will keep your power until you keep yourself awake for a full day.
3. Mercury
A fit young man in brand-new athletic gear, with bird eyes and feathers in place of hair. Has a prominent bluetooth earpiece that he's constantly making nonsequiteur asides into. Has custom designer sneakers featuring wing motifs and a hollow chamber with quicksilver inside. Chatty and quick, in the many senses of the word.
Mercury will answer [power] questions accurately on the humanities: history, language, law, literature, philosophy, and the arts, among other topics.
Mercury will deliver [power] pages filled with any writing you want instantaneously to one person anywhere in the world.
Mercury will make it so that for the next [power] minutes people will automatically assume everything you say is true.
Mercury will keep your power until you earn at least 100 dollars at once, in a mundane fashion. Can't magic your way into being a hustler.
4. Venus
A woman with the proportions of a classic Roman statue, nude and with cascading red hair. Always appears with her classic regalia: a clam shell throne, a pear tree for shade, and accompanied by a mated pair of turtledoves. A real traditionalist. Infamously capricious and cruel.
Venus provides [power] doses of a water-soluble, slightly bitter poison that induces fever and infection.
Venus mediates [power] conflicts with wise and compassionate counsel.
Venus can dampen or inflame a person's emotions for [power] days, so long as you bring her an image of them.
Venus will keep your power until you sacrifice an animal to her.
5. Mars
A man in a tailored brick-red suit, wearing a different iron helmet every time you summon him. Nice snakeskin shoes and perfect teeth, whenever his teeth are visible. Has a massive flamberge on his back and equally massive revolver on his hip, intricately engraved and adorned with diamonds. Suave and sociopathic.
Mars summons a murder of crows or pack of wild dogs to serve you for the next [power] days.
Mars gives you a +[power] weapon that spontaneously combusts when it takes a life or leaves your presence.
In exchange for 2 power, Mars will make blood burn like thermite when ignited with a wave of his hand.
Mars will keep your power until you support the troops.
6. Jupiter
A bearded man made entirely of emerald, dressed in a simple wool shirt and pants. Carries a yew longbow and quiver of arrows, and has a cheap tin pocket watch. Flowers bloom and plants grow at his feet. Jovial and ditzy.
Jupiter blesses [power] acres of plants and animals with verdancy and good health.
Jupiter provides a bow and [power] arrows that heal for 2d6 HP when they hit someone.
Jupiter will corrode and disintegrate [power] slots of metal presented to him.
Jupiter will keep your power until you whittle or sculpt something for him. He expects you'll improve.
7. Saturn
An old man wearing brown rain gear draped with garlands of poppies, with a wispy beard and long ram horns turning up from his brow. His eyes have been replaced with dark lead orbs, and he carries a sapphire sickle. Haughty and morbid.
Saturn lets you ask [power*2] questions to the dead, so long as you provide their skull.
Saturn hands over a whistle from a long string of them he keeps within his jacket. When blown, creatures of [power] or less HD that hear it fall into a deep melancholy, before it shatters.
Saturn will bury [power] slots of items deep within the earth, returning them for an equal exchange of power or funny turtle-themed memorabilia.
Saturn will keep your power until you roll around in filth, preferably in public.